pub struct MatchGame {
pub map: String,
pub picked_by: Option<u32>,
pub duration: Option<String>,
pub teams: Vec<MatchGameTeam>,
pub rounds: Vec<MatchGameRound>,
}Expand description
Stats for a single game (map) within a match.
Fields§
§map: String§picked_by: Option<u32>§duration: Option<String>§teams: Vec<MatchGameTeam>§rounds: Vec<MatchGameRound>Trait Implementations§
Auto Trait Implementations§
impl Freeze for MatchGame
impl RefUnwindSafe for MatchGame
impl Send for MatchGame
impl Sync for MatchGame
impl Unpin for MatchGame
impl UnwindSafe for MatchGame
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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